Long time before the release of the game, I said that I had no plans for this new game, but after receiving some inquiries, I decided to take the challenge after all.
Now that there is some progress on my side, I can share some of it. For now, there's only one tool, but if this goes as planned, there will be more. It's not much but it should aid in further research and experimentation with the game.
The first tool is currently called "EdiSaveDataRepacker"; it's meant for unpacking your save-data, letting you modify it using a hex editor or better, then re-pack the save-data so that it can be used in-game. I included some minimal "documentation"/readme with the program, which I've also pasted down below.
As for the future, I must say that the game is a bit limited compared to Dead Island (as one can expect), so I'm not expecting much when it comes to modding the game and save-data.
edi-tools-369f620-bin.zip (920 KB)
- Windows XP or later.
- Visual C++ Redistributable Packages for Visual Studio 2013.
These tools aid with handling data for saved games.
Used for unpacking and repacking of raw save-data in its uncompressed, serialized form.
What it can do:
- Accept files via drop-and-drop.
Unpack the data into its uncompressed, serialized form.
- Save it to a file.
- Edit it directly using the bundled hex editor.
- Automatically repackages the file when you modify the data.
What it can't do:
- Make your life easier when handling files for Steam, PlayStation 3 or Xbox 360.
- Automatically create backups. It's advised that you always keep a backup to prevent data loss.
- Display the actual save-data in a human-readable form.