Thursday, October 17, 2013
Saturday, August 31, 2013
このたびは、Dead Island Save Editor (デッドアイランド・セーブエディタ、通称 DISE)に興味をお持ちくださいまして、まことにありがとうございます。
寄付にご協力いただいた方には、そのお礼として premium license を提供しております。
DISE に関するご要望、ご質問を当ブログまたは e-mail でお寄せいただければ、回答可能なものに関してはお返事を差し上げております。
それでは今後とも DISE をよろしくお願い申し上げます。
English translationTo my precious DISE fans,
Thank you very much for your interest in Dead Island Save Editor (a.k.a DISE).
DISE is provided as freeware, but donation to the DISE project is always welcome.
Those who have helped with a donation are entitled to receive the DISE premium license.
If you have any requests or questions, please leave comments on the DISE blog or simply e-mail me.
I will get back to you whenever possible (with some exceptions though).
Your continuous support for DISE is very much appreciated!
Norwegian translationTil mine kjære DISE-fans,
Tusen takk for all din interesse for Dead Island Save Editor (også kalt DISE).
DISE er gratis, men en donasjon til DISE-prosjektet er alltid velkommen.
De som har hjulpet med en donasjon har rett til å motta en premium-lisens til DISE.
Dersom du har forespørsler eller spørsmål, vennligst legg igjen en kommentar på DISE-bloggen, eller enkelt og greit send meg en e-post.
Jeg vil svare deg så snart det er mulig (med noen unntak).
Din fortsatte støtte til DISE blir satt stor pris på!
Sunday, August 25, 2013
Note: There is some leftover Game Genie code, but this is only cosmetic. Game Genie is not required, so please disregard any popup messages about Game Genie.
- Disable "Save as" for PS3 save data since it's not supported, and set proper filter in file dialog.
mirror 1 |
dise-0.1.7.3-full.zip | mirror 1 | mirror 2 (11.3 MB)
dise-0.1.7.3-typical.zip | mirror 1 | mirror 2 (9.49 MB)
dise-0.1.7.3-minimal.zip | mirror 1 | mirror 2 (4.23 MB)
- Show DLC prompt when adding BBQ Mod (PS3).
- Improved UI for ammo reserves (scroll and height).
- Fixed issue with detecting whether the game is DI or Riptide, and syncing Riptide profile with Steam Cloud.
mirror 1 |
dise-0.1.7.2-full.zip | mirror 1 | mirror 2 (11.3 MB)
dise-0.1.7.2-typical.zip | mirror 1 | mirror 2 (9.49 MB)
dise-0.1.7.2-minimal.zip | mirror 1 | mirror 2 (4.23 MB)
Friday, August 23, 2013
Finally, this update brings FULL support for modding PlayStation 3 saves! Game Genie is NOT required!
DISE is the first free program to fully support modding Dead Island saves for PS3, and I'm proud to be the first to publicly crack and document the game's save data protection. My research can be used for other games as well, so feel free to check it out! :)
If you saw my previous post, you could see that a big problem blocked this release. Since my support request didn't get any replies, I replaced that exact feature with something else, and solved it. It's technical, so I shouldn't go much into detail.
DISE has been through a relatively long phase where support for Riptide and PS3 has been in development and under testing. I think this will be one of the last experimental updates for now, so that I can start pushing automatic updates again under the main/stable release channel.
Your help with testing DISE is much appreciated. Thank you! :)
- Implemented save data hashing function for PS3.
- Fixed wrong hashes being generated in PARAM.PFD.
- Disabled Game Genie integration.
mirror 1 |
dise-0.1.7.0-full.zip | mirror 1 | mirror 2 (11.3 MB)
dise-0.1.7.0-typical.zip | mirror 1 | mirror 2 (9.49 MB)
dise-0.1.7.0-minimal.zip | mirror 1 | mirror 2 (4.23 MB)
Monday, August 19, 2013
I've cracked the extra security layer for Dead Island: Riptide saves! This means good-bye to Game Genie, and you will be able to mod PS3 saves as much as you want to, for free!
Feel free to read my research!
This is a major accomplishment for me, since I've for the first time done any PS3 reverse engineering. I've learned quite a bit in just one week! :)
When will the next release be?Hopefully soon (within days). I've already implemented this, but I'm facing another critical problem. You can read more technical details about this issue on CyaSSL's community forum.
Rough explanation of the security layerThe game uses a custom tamper protection in addition to encryption. While we could decrypt, mod and encrypt saves, the game just wouldn't load them. The reason is that the game keeps a hash of the saved file, and it's apparently a custom or an uncommon algorithm. This hash is verified by the game, so until now it could always know if the hash of the saved file wasn't exactly what it was supposed to be (then reject the save).
This screenshot doesn't show everything, but what you see here is is a hint of victory. On the left, the PARAM.SFO file is for one saved profile is loaded in a hex editor, and shows the hash that was generated by the game. On the right is my code, and a console program showing my own generated hash, and they are identical!
Now that we can generate this hash, we can trick the game into believing that modded files are clean! :)
Saturday, August 17, 2013
You can still use the old way of modding saves with DISE and Game Genie.
Hopefully, I'll sooner or later figure out a way to not need Game Genie.
The game (only on PS3) has an additional security layer that prevents modded saves from loading. All of my research is public.