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DISE for Riptide: Things that do not work well yet: weapon proficiency skills, maps, and possibly more.

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Monday, November 14, 2011

Release: Alpha 26

I've promised a few things before, such as changing weapons' color and required level and the other attributes (damage, etc). I've implemented the first two this time, but it would have taken some more time if it weren't for two people (Warefaroo and Daniel) who shared their knowledge about reading/writing the color and required level. :)

What's new
  • Change weapons' color and required level. Note that some weapons appear to have a minimum/maximum required level, and firearms don't seem to use the color attribute.
  • Layout (inventory) is saved/restored. For now, just the splitters.
  • A few smaller fixes/changes.
Download
dise_alpha_26.zip

4 comments:

  1. Hey! Great work with this! One glitch I have found, not sure if it's the game or your program. If you switch Character and have say for instance Boomerang with Logan and switch to Xian Mei, she will have the Boomerang ability + any of her special moves. Thanks again!

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  2. Thank you! That's interesting and worth looking into. I guess those things are stored somewhere else in the file. :)

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  3. If you change the color it will be like a legendary weapon or only the color will be orange? Thank you.

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  4. Hmm. Probably not, but I am not sure. I would guess that you need a specific weapon and maybe even with a specific mod.

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