Messages

If DISE is stuck trying to update, run this command in Command Prompt.

Saturday, December 27, 2014

Regarding "SSL_connect failed with error"

The following message started showing up in DISE since yesterday:

SSL_connect failed with error -208: error state on socket

First off, I'm sorry for the trouble. I didn't foresee that DISE would get this problem.

I bought and installed a new, more secure SSL certificate for my websites. The reason was that users of Google Chrome stopped being able to load my websites using secure connections. Unfortunately, this means that DISE now doesn't trust the new certificate, because it trusts only the CA (Certificate Authority) I used previously, which was StartCom. With the new CA being Comodo, I'll need to update the certificate in DISE in a future update.

This is related to automatic updates, so if you don't wish to see the error, the only suggestion I have right now is to disable automatic updates within DISE. You can still download DISE from the website and install the new version over the old one.

How to disable automatic updates (and get rid of the error)

Go to the main menu, then Tools > Preferences

Under General > Notifications, untick "When update was found".

Wednesday, December 10, 2014

Release: EDI tools (version a9158f6)

Updated the tools, but most important is the addition of the actual save editor for Escape Dead Island.

At the moment, neither Steam cloud, Xbox 360 or PlayStation 3 is officially supported, but support for all of these is planned.

Download

edi-tools-a9158f6-bin.zip (1.6 MB)

Changes

  • New save-editor tool.
  • Save-data dumps shouldn't display a type for the root key.
  • Updated documentation. It explains some things you can mod with the save editor.
  • Executables are now digitally signed.

Screenshot

Monday, December 1, 2014

Release: Updated and more EDI tools (version db9c02e)

I've made more progress with Escape Dead Island. That's not to say that there's a lot to do with the game though. The most helpful tool right now is the one that dumps save-data into a human-readable format. Everything is sorted as well, so we can easily spot difference between save-points.

For example, between two save-points, I saw that I received a medkit and a +3 health bonus, including some collectibles, other stats, and lots of other uninteresting objects' in-game state had also changed.

If you need more details, please check the included readme.

Download

edi-tools-db9c02e-bin.zip (1.5 MB)

Snippet of a diff-report

@@ -341,7 +343,7 @@
         achievement_c008 = 0
         achievement_c009 = 0
         achievement_c010 = 0
-        achievement_c011 = 0
+        achievement_c011 = 1
         achievement_c012 = 0
         achievement_c013 = 0
         achievement_c014 = 0
@@ -539,7 +541,7 @@
         pickup_pistol_02 = 0
         pickup_shotgun_01 = 0
         pickup_shotgun_02 = 0
-        pickup_stealth_weapon_01 = 0
+        pickup_stealth_weapon_01 = 1
         pickup_stealth_weapon_02 = 0
         pocket_camera = 5
         postcard_l_airfield_01 = 0
@@ -557,7 +559,7 @@
         praise_the_light = 0
         prologue_completed = 1
         radio_item = 0
-        screwdriver_01 = 0
+        screwdriver_01 = 1
         shotgun = 0
         shotgun_tier2 = 0
         siren_killed_while_screaming = 0
@@ -650,12 +652,12 @@
         sorted_audio_logs = 0
         spitter_killed_by_ranged = 0
         unarmed = 11
-        zombies_killed = 44
+        zombies_killed = 45
         zombies_killed_by_execute = 2
         zombies_killed_by_melee = 32
         zombies_killed_by_pistol_headshot = 0
         zombies_killed_by_shotgun_close = 0
-        zombies_killed_by_stealth_execute = 10
+        zombies_killed_by_stealth_execute = 11
         zombies_killed_dlc_pistol_range = 0
         zombies_killed_dlc_rifle = 0
     collected_gear
@@ -674,6 +676,7 @@
       keycard_red_02 = 1
       map_item = 1
       pocket_camera = 1
+      screwdriver_01 = 1
       unarmed = 1
       zombie_runner = 1
       zombie_runner_insanity = 1
@@ -2077,17 +2080,18 @@
         required_to_use_save_data
           dlc1 = 1
     level_save_data
-      active_objective = objective_m05_o03
-      active_waypoint = wp_m05_o04
+      active_objective = generic_explore_marina
+      active_waypoint = wp_m05_o11_2
       active_waypoint_level = l_marina_inside
-      current_level = t_marina_to_marina_inside
-      current_main_level = l_marina
+      current_level = l_marina_inside
+      current_main_level = l_marina_inside
       last_comic_panel = comicpanel_02
-      last_visited_map_location = l_marina
-      spawn_point = spawn_t_marina_to_marina_inside_garage
+      last_visited_map_location = l_marina_inside
+      spawn_point = spawn_mission_05_office
       visited_levels
         1 = l_beach
         2 = l_marina
+        3 = l_marina_inside

Sunday, November 23, 2014

First release: Escape Dead Island tools

Hello everyone!

A new spin-off game in the Dead Island world was released recently, namely Escape Dead Island, made by Fatshark.

Long time before the release of the game, I said that I had no plans for this new game, but after receiving some inquiries, I decided to take the challenge after all.

Now that there is some progress on my side, I can share some of it. For now, there's only one tool, but if this goes as planned, there will be more. It's not much but it should aid in further research and experimentation with the game.

The first tool is currently called "EdiSaveDataRepacker"; it's meant for unpacking your save-data, letting you modify it using a hex editor or better, then re-pack the save-data so that it can be used in-game. I included some minimal "documentation"/readme with the program, which I've also pasted down below.

As for the future, I must say that the game is a bit limited compared to Dead Island (as one can expect), so I'm not expecting much when it comes to modding the game and save-data.

Screenshot

Download

edi-tools-369f620-bin.zip (1.4 MB)

Readme

EDI Tools

EDI Tools is a collection of tools for the game Escape Dead Island by Fatshark, to aid with data research and data manipulation.

System requirements

Save-data tools

These tools aid with handling data for saved games.

EdiSaveDataRepacker

Used for unpacking and repacking of raw save-data in its uncompressed, serialized form.

What it can do:

  • Accept files via drop-and-drop.
  • Unpack the data into its uncompressed, serialized form.
    • Save it to a file.
    • Edit it directly using the bundled hex editor.
  • Automatically repackages the file when you modify the data.

What it can't do:

  • Make your life easier when handling files for Steam, PlayStation 3 or Xbox 360.
  • Automatically create backups. It's advised that you always keep a backup to prevent data loss.
  • Display the actual save-data in a human-readable form.