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DISE for Riptide: Things that do not work well yet: weapon proficiency skills, maps, and possibly more.

Live chat: Sorry, I don't have the capacity to answer everyone timely at the moment. Please send e-mail instead.

If DISE is stuck trying to update, run this command in Command Prompt.

Monday, December 1, 2014

Release: Updated and more EDI tools (version db9c02e)

I've made more progress with Escape Dead Island. That's not to say that there's a lot to do with the game though. The most helpful tool right now is the one that dumps save-data into a human-readable format. Everything is sorted as well, so we can easily spot difference between save-points.

For example, between two save-points, I saw that I received a medkit and a +3 health bonus, including some collectibles, other stats, and lots of other uninteresting objects' in-game state had also changed.

If you need more details, please check the included readme.

Download

edi-tools-db9c02e-bin.zip (1.5 MB)

Snippet of a diff-report

@@ -341,7 +343,7 @@
         achievement_c008 = 0
         achievement_c009 = 0
         achievement_c010 = 0
-        achievement_c011 = 0
+        achievement_c011 = 1
         achievement_c012 = 0
         achievement_c013 = 0
         achievement_c014 = 0
@@ -539,7 +541,7 @@
         pickup_pistol_02 = 0
         pickup_shotgun_01 = 0
         pickup_shotgun_02 = 0
-        pickup_stealth_weapon_01 = 0
+        pickup_stealth_weapon_01 = 1
         pickup_stealth_weapon_02 = 0
         pocket_camera = 5
         postcard_l_airfield_01 = 0
@@ -557,7 +559,7 @@
         praise_the_light = 0
         prologue_completed = 1
         radio_item = 0
-        screwdriver_01 = 0
+        screwdriver_01 = 1
         shotgun = 0
         shotgun_tier2 = 0
         siren_killed_while_screaming = 0
@@ -650,12 +652,12 @@
         sorted_audio_logs = 0
         spitter_killed_by_ranged = 0
         unarmed = 11
-        zombies_killed = 44
+        zombies_killed = 45
         zombies_killed_by_execute = 2
         zombies_killed_by_melee = 32
         zombies_killed_by_pistol_headshot = 0
         zombies_killed_by_shotgun_close = 0
-        zombies_killed_by_stealth_execute = 10
+        zombies_killed_by_stealth_execute = 11
         zombies_killed_dlc_pistol_range = 0
         zombies_killed_dlc_rifle = 0
     collected_gear
@@ -674,6 +676,7 @@
       keycard_red_02 = 1
       map_item = 1
       pocket_camera = 1
+      screwdriver_01 = 1
       unarmed = 1
       zombie_runner = 1
       zombie_runner_insanity = 1
@@ -2077,17 +2080,18 @@
         required_to_use_save_data
           dlc1 = 1
     level_save_data
-      active_objective = objective_m05_o03
-      active_waypoint = wp_m05_o04
+      active_objective = generic_explore_marina
+      active_waypoint = wp_m05_o11_2
       active_waypoint_level = l_marina_inside
-      current_level = t_marina_to_marina_inside
-      current_main_level = l_marina
+      current_level = l_marina_inside
+      current_main_level = l_marina_inside
       last_comic_panel = comicpanel_02
-      last_visited_map_location = l_marina
-      spawn_point = spawn_t_marina_to_marina_inside_garage
+      last_visited_map_location = l_marina_inside
+      spawn_point = spawn_mission_05_office
       visited_levels
         1 = l_beach
         2 = l_marina
+        3 = l_marina_inside

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