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DISE for Riptide: Things that do not work well yet: weapon proficiency skills, maps, and possibly more.

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Tuesday, January 27, 2015

Dying Light save editor, trainer, and a need for a good name

It's a bit early to say anything conclusive about whether there will actually be a save editor, game trainer, or even other modding tools; however, I would like to take this opportunity to ask you to spare a little time to tell me where your interest lies.

If you can't find the right question, or wish to elaborate on your answer, I would appreciate your comment!

Giveaway: I'm giving away keys for DISE and future Dying Light save editor to those who have the best suggestions! See details below.

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Would you like a save editor for Dying Light?

Would you like a trainer for Dying Light (PC)?

Edit: I've become aware of a trainer made by MrAntiFun. If his trainer is good enough, then I don't need to prioritize making one of my own. My potential future trainer would however be compatible with all possible versions of the game, and include a super-jumping feature; maybe even an in-game overlay depending on how much effort it's sensible to put into it.

What would be a good name for the Dying Light save editor?

DISE is a cool name because it's pronounced just like the word "dice"; had DISE been split into two versions (one for Dead Island, one for Riptide), a fitting name could have been RISE, because it's similar and can be pronounced just like "rice".

Now the question is: What's a good name for a game-save editor for Dying Light?

My first idea for a name was "Dylise" (Dying Light Save Editor) and similar variants. I don't think it's a bad name, I just don't feel that it's the best name.

Please choose the name you prefer or comment with a suggestion.

Giveaway

Suggest a good name and – as a small token of appreciation – I'll give you premium features for DISE for free! If there will be a Dying Light save editor and premium features, you'll get that as well for free in the future!

Exactly when you'll get your free key(s) hasn't been decided yet, but I'll need time to actually receive suggestions, and of course review them suggestions internally. I might post another poll later with all of the suggestions, or just the best ones.

Rules:

  • Please elaborate a little bit, not just list a random word without any further explanation as to why you suggested the name.
  • If someone posted a suggestion before you, theirs will count and yours won't. You're free to comment more on the name but it won't earn you bonus points.
  • You don't have to be one of the first to suggest a good name. Even if you're last, your suggestion counts!

Dying Light has been released!

If you haven't heard of Techland's new game Dying Light, you should probably check it out!

I've received quite a few inquiries regarding this game, such as whether I'll make a save editor for it. The answer has greatly depended on the game's technical details, which I intend to look more at shortly.

At first glance, I can see that the structure of the game data is quite similar to Dead Island.

For example, inventory items and collectibles are stored here in the same format we're familiar with:

Dying Light\DW\Data0.pak\data\scripts\inventory\

The raw save data also looks quite similar – so much that I tried to load it up in DISE (which failed miserably).