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If DISE is stuck trying to update, run this command in Command Prompt.

Sunday, November 27, 2011

Release: Alpha 29

This release was meant to only add a feature to assign mod blueprints for items, but I guess you don't mind that I included some more improvements. :D

You can now open game-saves for PC and Xbox 360, as well as uncompressed ones (for both formats). If you have access to game-saves for PS3, then I assume it will work in DISE as well. It's not tested much, and I hope it doesn't interfere with the existing support for PC game-saves.
 :D

To open Xbox 360 game-saves, you have to:
  • Use Modio, Horizon or similar, then extract your game-save. The first save_* file(s) you'll find contains the actual game-save, so open this first and extract the actual game-save.
  • Load it in DISE.
To save Xbox 360 game-saves, you have to:
  • Save it in DISE (open an Xbox 360 game-save first).
  • Use ModioHorizon or similar, then inject your game-save.
  • Remember to rehash/resign if it's not done automatically.
What's new
  • Experimental support for Xbox 360 game-saves. I haven't been able to do much testing yet, so I suggest not using it for anything serious (but please go ahead and test).
  • Open uncompressed game-saves.
  • Improved detection of (non-)supported files.
  • Assign mod blueprints to items. I haven't made any restrictions, so you're free to test this with any item.
Screenshots

Download
dise_alpha_29.zip

6 comments:

  1. So far I tried Dev.mods for different weapons...
    My best is the Homerun Mod of the Dev.#2 Craft for the heavy pistol, and the Phoenix Mod for the katana.

    Im giving you 100% thumbs up on alpha 29 bro

    Also the attributes code..
    I made the best code for all weapons for lvl 60.

    Just put in: 90236388 in that slot for any weapon of your choice. the highest damage on record I made. The original was: 10236388

    I was disappointed the hot rod mod didn't work for the katana but the phoenix mod did so im happy now.

    Thank You so much to add the mod section bro!!

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  2. anyone got a good mod to put on weapons? I tried the hot rod on my pistol but the burning crit effect dont worked :/ also the home run with dev mod #2 is super overpowered,really :p

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  4. Oh my, that's funny! Haha :D

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  5. I put the dev craft #666 on a McCall 9mm,and the results are really good,the damage of the weapon on zombies arent a great thing,but because of the dev weapon,the damage become 500 (base) damage + 2.300 (mod damage) the heads of the zombies will not explode,but they will receive all the damage that was suposed to get from the normal dev mod,and when you do a crit shot,well,this is really funny :3

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