A new experimental version of DISE is in the works with support for Definitive Edition, PS4 using Save Wizard and various other improvements. Check out the new DISE Discord server for downloads and discussion.

If DISE is stuck trying to update, run this command in Command Prompt.

Thursday, June 21, 2012

Mod blueprints, base- and required items

As you may know, I've had a break for a while now from coding (felt very tired), but I wonder if programmers can ever truly rest.. At least I always end up tinkering about something.

Feeling better, I finally got to writing scripts that gather more details about blueprints and generate messy C++ code.

So far, descriptions, base items (which weapons the mods are meant for or based on) and items required to mod weapons.

My script also gathers additional effects/damages but I haven't yet decided how to store them in DISE.

What's left now is deciding how to display it all in DISE. The mod selector will have a "Show only compatible" (or perhaps "Show only base items").

I need to think for a bit more because the UI is somewhat restricted at the moment.


Base items

Required items

No comments:

Post a Comment